Lord Marrowgar
The Lower SpireThe first boss is a gear check and a positioning test. Most of the damage the raid takes is avoidable: it comes from standing in Coldflame, from letting the Bone Spikes live, and from Bone Storm. Get those three right and the fight is short.
A heavy cleave on the tanks, hitting several targets every second. Keep both tanks stacked so the damage is shared, and rotate your cooldowns.
A line of frost fire is fired at random players and travels through the room. Stay close to the boss, and step out of the line as soon as it appears.
Impales a player on a spike. The impaled player is stuck and takes damage until the spike dies, so it is the number one target (AoE or cleave).
He charges around the room for about twenty seconds. Spread out, stay out of his path, and expect raid-wide damage while Coldflame keeps firing.
Tanks
Two tanks stacked. Big cooldown ready for each Bone Slice, and the second tank ready to pick him up when the storm ends.
Healers
The raid takes damage during Bone Storm, so keep a raid cooldown for it (Divine Hymn is a good one) and top the impaled players.
Damage dealers
Kill the spike first, then the boss. Do not chase him during the storm.
When the storm starts, a Paladin casts Aura Mastery with the Frost Resistance Aura and Divine Sacrifice. Coldflame and the storm hit the whole raid with a lot of frost damage, so the pair takes a big part of it away. Ask your raid leader whether he wants it on every storm or only on the ones where healing is thin.