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A RealNibba Experiment

The Shadowmourne Grind

Freshtobis paid 5,000 gold a shard just to skip the line on the server's runs — then tried doing it the hard way, live, with viewers. The Lich King handed over exactly one shard for the entire night. Now it's your turn: clear Icecrown Citadel 25-player, one real raid week at a time, and see how many weeks it takes YOU to collect 50 Shadowfrost Shards and forge Shadowmourne.

  • Free to play
  • No download
  • Desktop & mobile
Shadowmourne Grind

Forge Shadowmourne.

Pick a difficulty, then clear Icecrown Citadel boss by boss, one real raid week at a time. Each boss can drop a real Shadowfrost Shard — collect 50 to forge the axe. A wipe costs morale, not shards, so keep pushing. Your progress saves in this browser.

Week 1 Shards 0/50 Raid Morale: Steady

Pick a difficulty, then start with Lord Marrowgar.

🏆 Hall of Fame

No one has forged it yet.

💀 Hall of Shame

No suffering recorded yet.

01 / The budget

Gold, groups and the grind

01

Your budget. Roll a one-time budget of 5,000–250,000 gold in 5,000-gold steps. Lower prizes are more likely; the top prize has a 0.5% chance.

02

Each week. Host a free pug or join a premade and pay 5,000 gold per shard received. Buying never changes drop rates.

03

Premades. Premades have a 92% chance of a clean full-clear week, provided you keep playing.

04

Running out. If your budget runs out, you can finish the premade but receive no more shards that week.

05

Heroic pugs. Heroic pugs wipe more often, and every wipe raises the chance of the group disbanding.

These are simulator balancing rules, not measured live-game statistics.

02 / The quest

How this works

Real quest: Icecrown Citadel's "The Splintered Throne," picked up from Highlord Darion Mograine after already forging Shadow's Edge and infusing it with Unholy, Blood, and Frost — confirmed directly on Wowhead's own official Shadowmourne guide. It asks for 50x Shadowfrost Shard. That's the part this simulator is about.

03 / The raid

The boss order is real

The boss order below is real, not invented. Icecrown Citadel 25 actually gates progress like this: Lower Spire is a strict line — Marrowgar, then Deathwhisper, then the Gunship Battle, then Deathbringer Saurfang — and nothing past Marrowgar is even attemptable until you clear your way there. Only once Saurfang is dead do the three back wings (Plagueworks, Crimson Hall, Frostwing Halls) unlock at once, progressable in any order relative to each other, but each is still its own internal gate (Festergut AND Rotface both dead before Putricide; Blood Prince Council before Blood-Queen Lana'thel; Valithria Dreamwalker before Sindragosa). The Lich King doesn't open up until Putricide, Blood-Queen Lana'thel AND Sindragosa are all dead — which, chained back through their own prerequisites, really does mean a full 12/12 clear, exactly like the actual raid.

01

Lower Spire: Lord Marrowgar → Lady Deathwhisper → The Icecrown Gunship Battle → Deathbringer Saurfang

02

Plagueworks: Festergut + Rotface (either order) → Professor Putricide

03

Crimson Hall: Blood Prince Council → Blood-Queen Lana'thel

04

Frostwing Halls: Valithria Dreamwalker → Sindragosa

05

Frozen Throne: The Lich King — needs all three wings finished, guaranteed shard on a kill

04 / Shard drops

Where the shards drop

Blizzard's original loot table (and current retail WotLK Classic) only lets 9 of these 12 bosses drop a shard, at 38% on Normal / 68% on Heroic — verified against two independent WotLK 3.3.5a item databases. But this is built to match the realm Fresh to BiS actually plays on: every one of the 12 bosses can drop a shard here (not just 9), The Lich King's is a guaranteed drop every time you down him, and the rest drop at roughly HALF Blizzard's original rate, per the site owner's own experience running this quest and the realm's own forums, where staff have confirmed the slower pace is an intentional, permanent choice. There's no official exact number published for that "roughly half," so this simulator uses 19% Normal / 34% Heroic per boss — a disclosed approximation, not a verified stat.

05 / Wipes

Wipes and group reliability

Wipes and group reliability are simulator mechanics. Heroic pugs are riskier than Normal pugs; repeated wipes increase fight difficulty and the chance of the group disbanding. Pugs also have a 2% weekly interruption chance. Premades instead roll their reliability once per week: 92% are clean-clear runs, while the remaining weeks can suffer wipes and disbands. You may leave a raid early, but doing so ends that week.

06 / Good to know

Your run, your data

Saved in your browser. Progress is saved only in your own browser (clearing site data resets your run).

Real boss art. Boss icons are Wowhead's own real, Blizzard-authored achievement art, not custom illustrations.

Verified Hall of Fame. Hall of Fame entries are verified server-side — a win can't be faked from devtools, since it takes 50 real, individually server-rolled Shadowfrost Shard tokens to submit one.