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WotLK 3.3.5a · Talent build

Marksmanship Hunter Talent Build & Glyphs

The 7/54/10 Marksmanship Hunter build for WotLK 3.3.5a, point by point. It is already loaded in the calculator below, so you can change a talent, try another build or copy a link to share it.

  • 7/54/10 main build
  • 1 build
  • Glyphs included
  • Free · no login
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Class Armory

WRATH OF THE LICH KING
3.3.5a · LEVEL 80
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Locked pathPrerequisite metLearned pathOutlined talents differ from the selected preset when comparison is on.

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Major Glyphs

    Minor Glyphs

      01 / Overview

      About the Marksmanship Hunter build

      Marksmanship Hunter is a 7/54/10 build: fifty-four points in Marksmanship, seven in Beast Mastery and ten in Survival. The spec is defined by Chimera Shot, Marked for Death, Trueshot Aura, Silencing Shot, Master Marksman and Wild Quiver. There is one build in the calculator. Some of the points, such as the ones in Improved Barrage, are flexible and depend on your hit rating, so the list below shows where every point sits.

      • 7/54/10main build
      • 1build to compare
      • 6glyphs
      • 71points at level 80
      03 / Talents

      Every talent in the main Marksmanship Hunter build

      This is the 7/54/10 build, talent by talent, with what each one does at the rank the build takes. Talents are listed from the top of each tree to the bottom.

      Beast Mastery7 points
      TalentRankWhat it does at this rank
      Improved Aspect of the Hawk5/5While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 15% for 12 sec.
      Focused Fire2/2All damage caused by you is increased by 2% while your pet is active and the critical strike chance of your pet's special abilities is increased by 20% while Kill Command is active.
      Marksmanship54 points
      TalentRankWhat it does at this rank
      Focused Aim2/3Reduces the pushback suffered from damaging attacks while casting Steady Shot by 46%, and increases your chance to hit by 2%.
      Lethal Shots5/5Increases your critical strike chance with ranged weapons by 5%.
      Careful Aim3/3Increases your ranged attack power by an amount equal to 100% of your total Intellect.
      Improved Hunter's Mark3/3Increases the bonus attack power granted by your Hunter's Mark ability by 30%, and reduces the mana cost of your Hunter's Mark ability by 100%.
      Mortal Shots5/5Increases the critical strike damage bonus of your ranged abilities by 30%.
      Go for the Throat1/2Your ranged critical hits cause your pet to generate 25 Focus.
      Aimed Shot1/18% of base mana · 5-35 yd range · Instant cast · 10 sec cooldown · Requires Ranged Weapon · An aimed shot that increases ranged damage by 408 and reduces healing done to that target by 50%. Lasts 10 sec.
      Improved Stings3/3Increases the damage done by your Serpent Sting and Wyvern Sting by 30% and the mana drained by your Viper Sting by 30%. In addition, reduces the chance Stings will be dispelled by 30%.
      Readiness1/1Instant · 3 min cooldownWhen activated, this ability immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath.
      Barrage3/3Increases the damage done by your Multi-Shot, Aimed Shot, and Volley spells by 12%.
      Combat Experience2/2Increases your total Agility and Intellect by 4%.
      Ranged Weapon Specialization3/3Increases the damage you deal with ranged weapons by 5%.
      Piercing Shots3/3Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 30% of the damage dealt over 8 sec.
      Trueshot Aura1/1Instant castIncreases the attack power of party and raid members within 100 yards by 10%. Lasts until cancelled.
      Improved Barrage3/3Increases the critical strike chance of your Multi-Shot and Aimed Shot abilities by 12% and reduces the pushback suffered from damaging attacks while channeling Volley by 100%.
      Master Marksman5/5Increases your critical strike chance by 5%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 25%.
      Wild Quiver3/3You have a 12% chance to shoot an additional shot when doing damage with your auto shot, dealing 80% weapon nature damage. Wild Quiver consumes no ammo.
      Silencing Shot1/16% of base mana · 5-35 yd range · Instant cast · 20 sec cooldown · A shot that deals 50% weapon damage and Silences the target for 3 sec. Non-player victim spellcasting is also interrupted for 3 sec.
      Marked for Death5/5Increases your damage done by your shots and the damage done by your pet's special abilities by 5% on market targets, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot, Kill Shot or Chimera Shot by 10%.
      Chimera Shot1/112% of base mana · 5-35 yd range · Instant cast · 10 sec cooldown · Requires Ranged Weapon · You deal 125% weapon damage, refreshing the current Sting on your target and triggering an effect: · Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting. · Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
      Survival10 points
      TalentRankWhat it does at this rank
      Improved Tracking5/5While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by 5%.
      Trap Mastery3/3Frost Trap and Freezing Trap - Increases the duration by 30%. · Immolation Trap, Explosive Trap and Black Arrow - Increases the periodic damage done by 30%.Snake Trap - Increases the number of snakes summoned by 6.
      Survival Instincts2/2Reduces all damage taken by 4% and increases the critical strike chance of your Arcane Shot, Steady Shot, and Explosive Shot by 4%.
      04 / Glyphs

      Marksmanship Hunter glyphs

      Major glyphs

      • Glyph of Steady Shot

        Increases the damage dealt by Steady Shot by 10% when your target is afflicted with Serpent Sting.

      • Glyph of Serpent Sting

        Increases the duration of your Serpent Sting by 6 sec.

      • Glyph of Kill Shot

        Reduces the cooldown of Kill Shot by 6 sec.

      Minor glyphs

      • Glyph of Revive Pet

        Reduces the pushback suffered from damaging attacks while casting Revive Pet by 100%.

      • Glyph of Mend Pet

        Your Mend Pet spell increases your pet's happiness slightly.

      • Glyph of Feign Death

        Reduces the cooldown of your Feign Death spell by 5 sec.

      05 / Questions

      Marksmanship Hunter talents FAQ

      QWhat is the best Marksmanship Hunter talent build in WotLK 3.3.5a?

      Our main build is 7/54/10: 7 points in Beast Mastery, 54 in Marksmanship and 10 in Survival. The deepest talents it takes are Chimera Shot, Marked for Death, Wild Quiver and Silencing Shot. The calculator on this page loads it, and you can change any point to see what it costs.

      QWhich glyphs should a Marksmanship Hunter use?

      The main build uses Glyph of Steady Shot, Glyph of Serpent Sting and Glyph of Kill Shot as major glyphs and Glyph of Revive Pet, Glyph of Mend Pet and Glyph of Feign Death as minor glyphs.

      QHow should a Marksmanship Hunter split talent points?

      Level 80 gives 71 talent points. The main build spends them as 7/54/10 across Beast Mastery, Marksmanship and Survival. There is one build for this spec in the calculator, so the list above is the whole plan.

      Want the full picture? Read the Marksmanship Hunter guide, check the Marksmanship Hunter BiS gear list, or open the talent calculator for any other spec.

      06 / Keep going

      More Hunter talent builds