Arms Warrior Talent Build & Glyphs
The 55/8/8 Arms Warrior build for WotLK 3.3.5a, point by point. It is already loaded in the calculator below, so you can change a talent, try another build or copy a link to share it.
- 55/8/8 main build
- 1 build
- Glyphs included
- Free · no login
Class Armory
3.3.5a · LEVEL 80
Save, share & build options
Click to add · Right-click or Shift-click to remove. On touch screens, select a talent and use + / −.
Major Glyphs
Minor Glyphs
Glyph recommendations aren't compiled yet for this build — the talent split above is still fully real and verified against actual WotLK 3.3.5a game data.
About the Arms Warrior build
Arms Warrior spends fifty-five points in the Arms tree, eight in Fury and eight in Protection. The Arms tree is the whole spec: Mortal Strike, Blood Frenzy, Trauma, Sudden Death, Wrecking Crew and Bladestorm all sit there, and the eight points on each side are a small package of utility. There is one build in the calculator, and there is only one thing to check before you use it: the weapon specialisation points must match the weapon you actually carry, so read the list below with your main hand in mind.
- 55/8/8main build
- 1build to compare
- 6glyphs
- 71points at level 80
Every talent in the main Arms Warrior build
This is the 55/8/8 build, talent by talent, with what each one does at the rank the build takes. Talents are listed from the top of each tree to the bottom.
Arms55 points
| Talent | Rank | What it does at this rank |
|---|---|---|
| Improved Heroic Strike | 3/3 | Reduces the cost of your Heroic Strike ability by 3 rage points. |
| Improved Rend | 2/2 | Increases the bleed damage done by your Rend ability by 20%. |
| Improved Charge | 2/2 | Increases the amount of rage generated by your Charge ability by 10. |
| Tactical Mastery | 3/3 | You retain up to an additional 15 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance. (More effective than Rank 2). |
| Improved Overpower | 2/2 | Increases the critical strike chance of your Overpower ability by 50%. |
| Impale | 2/2 | Increases the critical strike damage bonus of your abilities by 20%. |
| Deep Wounds | 3/3 | Your critical strikes cause the opponent to bleed, dealing 48% of your melee weapon's average damage over 6 sec. |
| Two-Handed Weapon Specialization | 3/3 | Increases the damage you deal with two-handed melee weapons by 6%. |
| Taste for Blood | 3/3 | Whenever your Rend ability causes damage, you have a 100% chance of allowing the use of your Overpower ability for 9 sec. 1 charge. This effect will not occur more than once every 6 sec. |
| Poleaxe Specialization | 5/5 | Increases your chance to get a critical strike and the critical damage caused with Axes and Polearms by 5%. |
| Sweeping Strikes | 1/1 | 30 Rage · Instant · 30 sec cooldownYour next 5 melee attacks strike an additional nearby opponent. |
| Weapon Mastery | 1/2 | Reduces the chance for your attacks to be dodged by 1% and reduces the duration of all Disarm effects used against you by 25%. This does not stack with other Disarm duration reducing effects. |
| Trauma | 2/2 | Your melee critical strikes increase the effectiveness of Bleed effects on the target by 30% for 1 min. |
| Mortal Strike | 1/1 | 30 Rage · Melee range · Instant · 6 sec cooldown · Requires Melee WeaponA vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec. |
| Strength of Arms | 2/2 | Increases your Strength and Stamina by 4% and your Expertise by 4. |
| Improved Slam | 2/2 | Decreases the swing time of your Slam ability by 1 sec. |
| Juggernaut | 1/1 | Your Charge ability is now usable while in combat, but the cooldown on Charge is increased by 5 sec. Following a Charge, your next Slam or Mortal Strike has an additional 25% chance to critically hit if used within 10 sec. |
| Improved Mortal Strike | 3/3 | Increases the damage caused by your Mortal Strike ability by 10% and reduces the cooldown by 1 sec. |
| Unrelenting Assault | 2/2 | Reduces the cooldown of your Overpower and Revenge abilities by 4 secs and increases the damage done by both abilities by 20%. In addition, if you strike a player with Overpower while they are casting, their magical damage and healing will be reduced by 50% for 6 sec. |
| Sudden Death | 3/3 | Your melee hits have a 9% chance of allowing the use of Execute regardless of the target's health state. In addition, you keep at least 10 rage after using Execute. |
| Endless Rage | 1/1 | You generate 25% more rage from damage dealt. |
| Blood Frenzy | 2/2 | Increases your attack speed by 10%. In addition your Rend and Deep Wound abilities also increase all physical damage caused to that target by 4%. |
| Wrecking Crew | 5/5 | Your melee critical hits Enrage you, increasing all damage caused by 10% for 12 sec. This effect does not stack with Enrage. |
| Bladestorm | 1/1 | 25 Rage · Instant · Requires Melee Weapon · 1.5 min cooldownInstantly Whirlwind up to 4 nearby targets and for the next 6 sec you will perform a whirlwind attack every 1 sec. While under the effects of Bladestorm, you can move but cannot perform any other abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed. |
Fury8 points
| Talent | Rank | What it does at this rank |
|---|---|---|
| Armored to the Teeth | 3/3 | Increases your attack power by 3 for every 108 armor value you have. |
| Cruelty | 5/5 | Increases your chance to get a critical strike with melee weapons by 5%. |
Protection8 points
| Talent | Rank | What it does at this rank |
|---|---|---|
| Improved Bloodrage | 2/2 | Increases the rage generated by your Bloodrage ability by 50%. |
| Improved Thunder Clap | 3/3 | Reduces the cost of your Thunder Clap ability by 4 rage point and increases the damage by 30% and the slowing effect by an additional 10%. |
| Incite | 3/3 | Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 15%. |
Arms Warrior glyphs
Major glyphs
Glyph of Mortal StrikeIncreases the damage of your Mortal Strike ability by 10%.
Glyph of RendingIncreases the duration of your Rend ability by 6 sec.
Glyph of ExecutionYour Execute ability deals damage as if you had 10 additional rage.
Minor glyphs
Glyph of Thunder ClapIncreases the radius of your Thunder Clap ability by 2 yards.
Glyph of BloodrageReduces the health cost of your Bloodrage ability by 100%.
Glyph of CommandIncreases the duration of your Commanding Shout ability by 2 min.
Arms Warrior talents FAQ
QWhat is the best Arms Warrior talent build in WotLK 3.3.5a?
Our main build is 55/8/8: 55 points in Arms, 8 in Fury and 8 in Protection. The deepest talents it takes are Bladestorm, Wrecking Crew, Sudden Death and Endless Rage. The calculator on this page loads it, and you can change any point to see what it costs.
QWhich glyphs should a Arms Warrior use?
The main build uses Glyph of Mortal Strike, Glyph of Rending and Glyph of Execution as major glyphs and Glyph of Thunder Clap, Glyph of Bloodrage and Glyph of Command as minor glyphs.
QHow should a Arms Warrior split talent points?
Level 80 gives 71 talent points. The main build spends them as 55/8/8 across Arms, Fury and Protection. There is one build for this spec in the calculator, so the list above is the whole plan.