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Guide · Classes & Specs

Fury Warrior WotLK Guide

Fury Warrior DPS guide for WotLK 3.3.5a: rotation, cooldowns, the 18/53/0 talent build, glyphs, stat priority and BiS gear for ICC and Ruby Sanctum.

Melee DPSOur build 18/53/0WotLK 3.3.5aIcecrown & Ruby Sanctum

Fury is the Warrior that raid leaders ask for. It wields two two-handers with Titan's Grip, it has the simplest strong rotation of the melee specs, and it keeps up with the top of the damage meters when it is played well. It is also the spec that carries Shadowmourne in the best-in-slot lists.

This guide covers the priority, the cooldowns and when to use them, the talents and glyphs we run, the stats to reach and the mistakes that cost the most. It is written for Icecrown Citadel 25 and Ruby Sanctum on 3.3.5a. The short overview is in the class guide.

1.How the Fury Warrior plays

Fury is about keeping every global cooldown busy and spending rage on time. Bloodthirst and Whirlwind are your two main buttons, Slam becomes free damage when Bloodsurge procs, and Heroic Strike is queued whenever your rage allows it, so that a dual-wield penalty never wastes it.

The other half of the spec is pre-pull preparation. You use Bloodrage about ten seconds before the pull, Berserker Rage and your cooldowns at the start, and then you keep the rage bar working. Fury rewards planning more than it rewards fast fingers.

2.Rotation and priorities

The priority in short
  1. BloodthirstOn cooldown. It is your main attack and it also heals you.
  2. WhirlwindOn cooldown, and it hits everything around you.
  3. SlamOnly when Bloodsurge makes it instant. Never cast it with a cast time.
  4. ExecuteIn the execute phase, below 20% health, in place of your normal filler.
  5. Heroic StrikeQueue it whenever your rage is above the comfortable level, so rage never caps. In AoE, use Cleave.
  6. OverpowerWhen the target dodges, as a cheap filler.

If your raid has no other armor debuff, you also keep Sunder Armor on the boss. Use Heroic Throw sparingly, right after your main-hand swing, so it does not delay your attacks. Stance-dancing loses your rage, so stay in Berserker Stance unless a fight asks otherwise.

3.Cooldowns and raid utility

Fury has the strongest burst of the melee specs, and using it well is what separates a good Fury from an average one.

Death Wish3 min

A big damage increase for a short time. Use it on cooldown, and line it up with Bloodlust and your trinkets.

Recklessness5 min

Extra critical strike chance for a short time. Use it together with Death Wish at the start of the fight, and again when it comes back.

Bloodrage1 min

Gives you rage. Use it about ten seconds before the pull.

Berserker Rage30 sec

Lets you ignore fears and gives rage when you take damage. Also useful right before the pull.

Shattering Throw5 min

Reduces a target's armor for a short time. A good raid tool, if the raid needs it.

Battle Shout

Attack power for the whole group. Keep it up if no Paladin or Shaman does the same.

4.Talents and glyphs

Our recommended Fury build is the 18/53/0 in the calculator, built around Titan's Grip, Bloodsurge, Unending Fury, Flurry, Improved Berserker Stance and Death Wish. The 18 points in the Arms tree buy the usual utility, and a full 5/5 Enrage is a must; for 10-player content with no Feral Druid in the raid, move one point from Enrage into Rampage instead so you bring the 5% raid crit buff yourself.

The major glyphs are Whirlwind, Heroic Strike and Execution. A Draenei Warrior gets one percent hit from the Heroic Presence aura, which lets you take two points in Precision instead of three.

Builds in our calculator
18/53/0 25-Player Standard18/53/0 10-Player, No Feral Druid
The talents that define this spec
Titan's Grip

Allows you to equip two-handed axes, maces and swords in one hand. While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.

Bloodsurge

Your Heroic Strike, Bloodthirst, and Whirlwind hits have a 20% chance of making your next Slam instant for 5 sec.

Unending Fury

Increases the damage done by your Slam, Whirlwind and Bloodthirst abilities by 10%.

Flurry

Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Improved Berserker Stance

Increases Strength by 20% and reduces threat caused by 10% while in Berserker Stance.

Death Wish

When activated you become enraged, increasing your physical damage by 20% but increasing all damage taken by 5%. Lasts 30 sec.

The major glyphs we run
Glyph of Whirlwind

Reduces the cooldown of your Whirlwind by 2 sec.

Glyph of Heroic Strike

You gain 10 rage when you critically strike with your Heroic Strike ability.

Glyph of Execution

Your Execute ability deals damage as if you had 10 additional rage.

5.Stats, gems and gear

Fury wants hit, then expertise, then armor penetration, then strength, attack power and haste. The hit cap is around eight percent, and expertise is a lower priority than attack power scaling, but do not ignore the parry chance of bosses in front of you.

Shadowmourne is the best weapon, with a second legendary-quality two-hander in the other hand in the best lists. Before that, look for the strong Trial of the Crusader and Icecrown weapons in the BiS list below.

Stat priority
  1. Hit (to ability cap)
  2. Expertise
  3. Armor Penetration
  4. Strength
Caps and requirements
Hitcap

5% (165 rating) minimum with 3/3 Precision
Ability-cap value — extra hit past this stays valuable for dual-wield white attacks, so do not treat 165 as a hard ceiling.

Expertisecap

26 expertise (214 rating base)
Reduced by racials (e.g. Orc axe / Dwarf mace) — gear requirement is lower than the base number for those races.

Armor penetrationcap

1400 rating (100%, ultimate cap)
Battle Stance grants additional ArP, so ICC-level Fury gear can reach effective ArP with less raw rating than 1400.

Best races
Horde: Orcrace

Blood Fury (+322 attack power on a 2-min cooldown) plus Axe Specialization — a free +5 expertise if you run axes, which frees that gear budget for other stats. Hardiness (−15% stun duration) is a real tanking perk too.

Alliance: Humanrace

Sword / Mace Specialization gives +3 expertise with those weapon types, and Every Man for Himself is a genuine encounter tool for tanks. Draenei is the alternative — Heroic Presence hands the whole party +1% hit.

Best items right now (Final build)
Main hand

Shadowmourne

Off hand

Glorenzelg, High-Blade of the Silver Hand

Ranged

Fal'inrush, Defender of Quel'thalas

Trinket

Sharpened Twilight Scale

Trinket

Deathbringer's Will

Head

Sanctified Ymirjar Lord's Helmet

Chest

Sanctified Ymirjar Lord's Battleplate

6.Common mistakes

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The mistakes that cost the most

• Stance-dancing and losing your rage.
• Casting Rend or Overpower in a way that cancels a queued Heroic Strike and starves you.
• Casting Slam with a cast time instead of only on a Bloodsurge proc.
• Using Heroic Throw at random and delaying your main-hand swing.
• Using your cooldowns late, or not lining them up with Bloodlust.

7.On the bosses

Fury is strong on almost every fight. A few notes for Icecrown and Ruby Sanctum:

Lord Marrowgar

Open with Whirlwind while the Bone Spikes are around, and switch to a spike when your raid leader asks.

Rotface

Get the dispel on an ooze so the Enrage lands when you want it, and keep your damage on the target.

Blood Prince Council

Use your defensive cooldowns just before the burst phases.

Lich King

Keep your Deep Wounds on the ghouls for the Blood Drinkers buff, and avoid cleaving them in a way that gets you killed. See the Lich King guide.

8.Questions people ask

Is Fury better than Arms?

In the best gear, yes for most raid groups, and it is the easier of the two to play well. Arms is still a good spec, especially in lower gear.

Do I need Titan's Grip?

Yes. It is the core of the spec, and it is why Fury wields two two-handers.

When should I use Heroic Strike?

Queue it whenever your rage is above the comfortable level, so that a dual-wield rage cap never wastes damage.

Which glyphs should a Fury Warrior use?

Whirlwind, Heroic Strike and Execution are the standard three.

9.Keep going