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WotLK 3.3.5a · Talent build

Restoration Druid Talent Build & Glyphs

The 18/0/53 Restoration Druid build for WotLK 3.3.5a, point by point. It is already loaded in the calculator below, so you can change a talent, try another build or copy a link to share it.

  • 18/0/53 main build
  • 2 builds
  • Glyphs included
  • Free · no login
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Class Armory

WRATH OF THE LICH KING
3.3.5a · LEVEL 80
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Locked pathPrerequisite metLearned pathOutlined talents differ from the selected preset when comparison is on.

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Major Glyphs

    Minor Glyphs

      01 / Overview

      About the Restoration Druid build

      Restoration Druid has two builds: an 18/0/53 build with Celestial Focus and a Deep Restoration build at 11/0/60. The spec is defined by Wild Growth, Gift of the Earthmother, Revitalize, Improved Tree of Life, Empowered Rejuvenation and Swiftmend. The difference between them is small: the Deep Restoration build drops the Balance talents for more Tranquil Spirit.

      • 18/0/53main build
      • 2builds to compare
      • 6glyphs
      • 71points at level 80
      02 / Builds

      Restoration Druid builds compared

      The calculator above has 2 builds for this spec. Pick one from the Build menu to load it. Every build totals 71 points, and the last column shows what it changes compared with the main build.

      BuildSplitUse it whenWhat changes
      Celestial Focus main build18/0/53Our recommended haste-sensitive build with Celestial Focus, and the one to load first.the reference
      Deep Restoration11/0/60A throughput and survivability variant. It moves the Balance points (Nature's Grace, Celestial Focus) into the Restoration tree.Celestial Focus 3 → 0
      Living Seed 0 → 3
      Nature's Grace 3 → 0
      Nature's Bounty 3 → 5
      Tranquil Spirit 1 → 3
      Nature's Reach 1 → 0
      03 / Talents

      Every talent in the main Restoration Druid build

      This is the 18/0/53 build, talent by talent, with what each one does at the rank the build takes. Talents are listed from the top of each tree to the bottom. The Feral Combat tree gets no points in this build.

      Balance18 points
      TalentRankWhat it does at this rank
      Genesis5/5Increases the damage and healing done by your periodic damage and healing effects by 5%.
      Moonglow3/3Reduces the Mana cost of your Moonfire, Starfire, Starfall, Wrath, Healing Touch, Nourish, Regrowth and Rejuvenation spells by 9%.
      Nature's Majesty2/2Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish and Healing Touch spells by 4%.
      Nature's Grace3/3All non-periodic spell criticals have a 100% chance to grace you with a blessing of nature, increasing your spell casting speed by 20% for 3 sec.
      Nature's Splendor1/1Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm and Lifebloom spells by 2 sec.
      Nature's Reach1/2Increases the range of your Balance spells and Faerie Fire (Feral) ability by 10%, and reduces the threat generated by your Balance spells by 15%.
      Celestial Focus3/3Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 70% and increases your total spell haste by 3%.
      Restoration53 points
      TalentRankWhat it does at this rank
      Improved Mark of the Wild2/2Increases the effects of your Mark of the Wild and Gift of the Wild spells by 40%, and increases all of your total attributes by 2%.
      Nature's Focus3/3Reduces the pushback suffered from damaging attacks while casting Healing Touch, Wrath, Entangling Roots, Cyclone, Nourish, Regrowth and Tranquility by 70%.
      Subtlety2/3Reduces the threat generated by your restoration spells by 20% and reduces the chance your helpful spells, Moonfire, and Insect Swarm will be dispelled by 20%.
      Natural Shapeshifter3/3Reduces the mana cost of all shapeshifting by 30%.
      Intensity3/3Allows 50% of your Mana regeneration to continue while casting and causes your Enrage ability to instantly generate 10 rage.
      Omen of Clarity1/1Each of the Druid's damage, healing spells and auto attacks have a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage, healing spell or offensive ability by 100%.
      Master Shapeshifter2/2Grants an effect which lasts while the Druid is within the respective shapeshift form. · Bear form - Increases physical damage by 4% · Cat form - Increases critical strike chance by 4% · Moonkin form - Increases spell damage by 4%Tree of Life form - Increases healing by 4%.
      Nature's Bounty3/5Increases the critical effect chance of your Regrowth and Nourish spells by 15%.
      Tranquil Spirit1/5Reduces the mana cost of your Healing Touch, Nourish and Tranquility spells by 2%.
      Improved Rejuvenation3/3Increases the effect of your Rejuvenation spell by 15%.
      Nature's Swiftness1/1Instant · 3 min cooldownWhen activated, your next Nature spell with a base casting time less than 10 sec, becomes an instant cast spell.
      Gift of Nature5/5Increases the effect of all healing spells by 10%.
      Empowered Touch2/2Your Healing Touch spell gains an additional 40% and your Nourish spell gains an additional 20% of your bonus healing effects.
      Living Spirit3/3Increases your total Spirit by 15%.
      Swiftmend1/116% of base mana · 40 yd range · Instant cast · 15 sec cooldownConsumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.
      Empowered Rejuvenation5/5The bonus healing effects of your healing over time spells is increased by 20%.
      Revitalize3/3Your Rejuvenation spell has a 15% chance to restore 8 Energy, 4 Rage, 1% Mana or 16 Runic Power per tick.
      Tree of Life1/128% of base mana · Instant cast · Reduces the mana cost of your healing over time spells by 20% and grants the ability to shapeshift into the Tree of Life. While in this form you increase healing received by 6% for all party and raid members within 100 yards, and you can only cast Restoration spells in addition to Innervate, Barkskin, Nature's Grasp and Thorns spells.The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
      Improved Tree of Life3/3Increases your armor contribution from items while in Tree of Life Form by 200%, and increases your healing spell power by 15% of your spirit while in Tree of Life Form.
      Gift of the Earthmother5/5Increases your total spell haste by 10% and reduces the base cooldown of your Lifebloom spell by 10%.
      Wild Growth1/123% of base mana · 40 yd range · Instant cast6 sec cooldownHeals up to 5 friendly party or raid members within 15 yards of the target for 686 over 7 sec. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.
      04 / Glyphs

      Restoration Druid glyphs

      Major glyphs

      • Glyph of Wild Growth

        Wild Growth can affect 1 additional target.

      • Glyph of Rejuvenation

        While your Rejuvenation targets are below 50% health, you will heal them for an additional 50% health.

      • Glyph of Nourish

        Your Nourish heals an additional 6% for each of your heal over time effects present on the target.

      Minor glyphs

      • Glyph of Unburdened Rebirth

        Your Rebirth spell no longer requires a reagent.

      • Glyph of Dash

        Reduces the cooldown of your Dash ability by 20%.

      • Glyph of the Wild

        Mana cost of your Mark of the Wild and Gift of the Wild spells reduced by 50%.

      05 / Questions

      Restoration Druid talents FAQ

      QWhat is the best Restoration Druid talent build in WotLK 3.3.5a?

      Our main build is 18/0/53: 18 points in Balance, 0 in Feral Combat and 53 in Restoration. The deepest talents it takes are Wild Growth, Gift of the Earthmother, Revitalize and Tree of Life. The calculator on this page loads it, and you can change any point to see what it costs.

      QWhich glyphs should a Restoration Druid use?

      The main build uses Glyph of Wild Growth, Glyph of Rejuvenation and Glyph of Nourish as major glyphs and Glyph of Unburdened Rebirth, Glyph of Dash and Glyph of the Wild as minor glyphs.

      QHow should a Restoration Druid split talent points?

      Level 80 gives 71 talent points. The main build spends them as 18/0/53 across Balance, Feral Combat and Restoration. The other 1 build (Deep Restoration 11/0/60) move some of the points, and the table above shows which ones.

      QWhich Restoration Druid build should I pick?

      Celestial Focus (18/0/53): Our recommended haste-sensitive build with Celestial Focus, and the one to load first. Deep Restoration (11/0/60): A throughput and survivability variant. It moves the Balance points (Nature's Grace, Celestial Focus) into the Restoration tree.

      Want the full picture? Read the Restoration Druid guide, check the Restoration Druid BiS gear list, or open the talent calculator for any other spec.