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Guide · Classes & Specs

Blood Death Knight Tank Guide

How to tank as a Blood Death Knight in WotLK 3.3.5a: Icy Touch threat, the survival toolbox, our raid tank build, caps to reach and boss notes.

TankBloodOur raid build 43/23/5Best end-game tank

The Blood Death Knight is the best end-game tank in Wrath of the Lich King, and the tank most raids ask for first. It heals itself, it has the biggest survival toolbox of any tank, and the four-piece Tier 10 bonus makes it even harder to kill. It is also the tank that punishes lazy rune play. This page is the practical guide: how you hold aggro, which spells and talents keep you alive, when you press your survival buttons, which numbers to reach, and where the mistakes are.

Our recommended build is 43/23/5 from our talent calculator (open it here). Hover or tap a coloured spell, talent or glyph for its tooltip. Want the other classes too? See Which Class Should You Play?

The job in five lines

Stand in Frost Presence. Keep Frost Fever and Blood Plague on the boss. Spam Icy Touch when you need threat. Heal with Death Strike. Use your cooldowns one at a time, on the hits that hurt.

1.Threat: how you hold aggro

Your main aggro spell is Icy Touch. When you need a lot of threat quickly, spam it. Everything else in the rotation keeps your diseases up and keeps you alive. A tanking Death Knight stands in Frost Presence: it gives you the extra threat and the damage reduction. Blood Presence is for damage-dealing Blood Death Knights, not for tanks.

The priority
  1. Icy TouchYour main threat, and it applies Frost Fever. Spam it when you need a lot of aggro.
  2. Plague StrikePuts Blood Plague on the boss.
  3. Blood StrikeYour Blood Rune spender and part of your threat.
  4. Death StrikeYour heal and your damage. The Death Runes it leaves behind feed more Icy Touches.
  5. PestilenceRefreshes your diseases on the boss, and spreads them to the adds.
  6. Rune StrikeSpends spare runic power with no global cooldown. It is usable after you dodge or parry.
AlwaysBoth diseases

Frost Fever and Blood Plague on the boss, every second. Do not rely on Rune Strike or Death Strike alone for threat: they are your dump and your heal.

PullDiseases first

Get your diseases on before the raid starts, so nobody pulls threat off you in the first seconds. Death Grip brings a loose add back to the group.

TauntDark Command

Dark Command is your taunt for the swap. The Glyph of Dark Command in our build makes the taunt 8% more likely to land.

AoEGroups of mobs

Pestilence spreads your diseases to everything around the boss, and Death and Decay keeps adds on you. Do not use it on targets that are crowd-controlled.

InterruptYour tools

Mind Freeze interrupts a cast, and Strangulate silences a caster for longer. Learn which boss casts you can stop.

RunesReset button

Empower Rune Weapon gives you all your runes back. Use it when you are stuck without runes on a hard tank-swap, not just for damage.

2.Your survival toolbox

You have more cooldowns than any other tank. That is the strength, and it is also the trap: do not stack all of them for one hit. Time them, and put them where the damage is. With four or five buttons you can cover almost every heavy hit of a fight, if you plan the order before the pull.

Icebound Fortitude2 min

Your emergency button. You become immune to stuns and take a lot less damage, and the reduction grows with your defense. Use it on the hardest hits, together with your trinkets.

Vampiric Blood1 min

More health and more healing received for a short time. Combine it with your trinkets and with the raid healers' cooldowns. The health goes away when it ends, so do not use it at the very end of a fight.

Rune Tap1 min

A quick self-heal for a Blood Rune. Cheap, so use it between two hits when the healers are busy.

Anti-Magic Shell45 sec

Your answer to magic damage. It absorbs the spell and stops the harmful magic effects, and its short cooldown means you can use it several times per fight.

Army of the Dead10 min

The last-resort button when everything else is on cooldown: the ghouls taunt and tank for you while you channel.

Empower Rune Weapon5 min

Restores your runes and your runic power. Good when your rotation has run dry, or to press Death Strike twice in a row.

Two you may have heard of

Unbreakable Armor (a Frost spell) and Bone Shield (an Unholy spell) are used by other tank builds, but they are not part of our 43/23/5 split, which spends its points on the talents below. If you switch build in the talent calculator, you can add them.

The talents that make you hard to kill
Will of the Necropolis

Damage that would take you under 35% health is reduced. It is the buffer between you and the killing blow.

Blade Barrier

Whenever your Blood Runes are on cooldown, you take 5% less damage for a while. It is nearly always on, if you spend your Blood Runes.

Veteran of the Third War

More strength, stamina and expertise. Your health and your expertise cap both depend on it.

Spell Deflection

Gives you a chance to take much less damage from a direct spell hit.

Vampiric Blood

The extra survival button described above, and the reason why you also hold the Glyph of Vampiric Blood for five more seconds.

Improved Icy Touch

Your main threat spell hits harder, and your Frost Fever slows down enemy attacks more.

Improved Death Strike

Death Strike hits harder and crits more often, which means a better heal.

Bladed Armor

Turns your armor into attack power, which helps your threat.

The glyphs
Glyph of Disease

Pestilence now refreshes your diseases on the boss back to full. It saves you a Plague Strike and an Icy Touch.

Glyph of Dark Command

Your taunt is 8% more likely to land, which is the difference on a boss with a lot of resistances.

Glyph of Vampiric Blood

Vampiric Blood lasts five seconds longer.

3.The numbers to reach

540 defensemandatory

This makes you uncrittable by raid bosses. Do not take a raid tank slot before you have it.

Stamina and armornext

After the defense cap, stack stamina and armor. Then your hit and expertise caps.

Expertise 26 and 56caps

26 stops dodges and 56 stops parries. Parry haste is dangerous on Sindragosa and Halion, so reach the parry cap or use a two-hander for those fights.

Enough hitfor taunts

Your taunts must not miss. The Dark Command glyph helps, but do not skip hit.

Before every raid night
Flask and foodbuffs

A tank flask that adds health, a stamina food, and both on the same character every time.

Potionsconsumables

A potion for armor for the big physical hits, and a healing potion for emergencies. Do not save them for "later".

Weapon runeenchant

Runeforging: the Rune of the Stoneskin Gargoyle adds defense and stamina, and it is the standard tank choice.

Horn of Winterraid buff

Put it on yourself and the raid before the pull. It also gives you runic power.

4.Bosses where the Death Knight matters

Blood Prince Council

Stack the princes together in a strong group. With your cooldowns, the raid cooldowns and Anti-Magic Shell you survive Keleseth's big hits, even without the dark nuclei on you. See the Icecrown guide.

Lich King

For every Soul Reaper you need two big cooldowns, for example Icebound Fortitude with a trinket, or Vampiric Blood with another. See the Lich King guide.

Halion

Build threat on him with Icy Touch before the fire begins, and in phase 3 hold both the boss and the add at once. See the Ruby Sanctum guide.

Sindragosa

Reach the parry cap, and line up your cooldowns with the Frost Breath, one after another.

Deathbringer Saurfang

Swap with Dark Command when the Rune of Blood lands, and pick up the Blood Beasts that the raid does not kill.

Anub'arak

Hold him while the raid handles the Burrowers, and keep the Pursuing Spikes phase in your notes. See the Anub'arak plan.

5.Common mistakes

!
The five that end attempts

Using only Rune Strike or only Death Strike instead of keeping Icy Touch on the boss. Letting your diseases fall off. Using your defensive cooldowns too late, or all at once. Ignoring the defense cap and the expertise caps. Standing in Blood Presence on a boss with heavy melee damage.

✓
When you die

Look at the log after the wipe. Was it a cooldown you did not use, a swap that came too late, or a mechanic you stood in? Most tank deaths are a plan that was never made, not a tank that was too weak.

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