Arcane Mage Talent Build & Glyphs
The 56/3/12 Arcane Mage build for WotLK 3.3.5a, point by point. It is already loaded in the calculator below, so you can change a talent, try another build or copy a link to share it.
- 56/3/12 main build
- 1 build
- Glyphs included
- Free · no login
Class Armory
3.3.5a · LEVEL 80
Save, share & build options
Click to add · Right-click or Shift-click to remove. On touch screens, select a talent and use + / −.
Major Glyphs
Minor Glyphs
Glyph recommendations aren't compiled yet for this build — the talent split above is still fully real and verified against actual WotLK 3.3.5a game data.
About the Arcane Mage build
Arcane Mage is a 56/3/12 build: fifty-six points in Arcane, three in Fire and twelve in Frost. The spec is defined by Missile Barrage, Arcane Empowerment, Arcane Power, Netherwind Presence, Arcane Instability and Focus Magic. There is one build in the calculator, and the three major glyphs are Arcane Blast, Arcane Missiles and Molten Armor.
- 56/3/12main build
- 1build to compare
- 6glyphs
- 71points at level 80
Every talent in the main Arcane Mage build
This is the 56/3/12 build, talent by talent, with what each one does at the rank the build takes. Talents are listed from the top of each tree to the bottom.
Arcane56 points
| Talent | Rank | What it does at this rank |
|---|---|---|
| Arcane Subtlety | 2/2 | Reduces the chance your helpful spells and damage over time effects will be dispelled by 30% and reduces the threat caused by your Arcane spells by 40%. |
| Arcane Focus | 3/3 | Increases your chance to hit and reduces the mana cost of your Arcane spells by 3%. |
| Arcane Concentration | 5/5 | Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. |
| Magic Attunement | 1/2 | Increases the range of your Arcane spells by 3 yards and the effect of your Amplify Magic and Dampen Magic spells by 25%. |
| Spell Impact | 3/3 | Increases the damage of your Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast, Scorch, Fireball, Ice Lance and Cone of Cold spells by an additional 6%. |
| Student of the Mind | 3/3 | Increases your total Spirit by 10%. |
| Focus Magic | 1/1 | 6% of base mana · 30 yd range · Instant castIncreases the target's chance to critically hit with all spells by 3%. When the target critically hits the caster's chance to critically hit with spells is increased by 3% for 10 sec. |
| Arcane Meditation | 3/3 | Allows 50% of your Mana regeneration to continue while casting. |
| Torment the Weak | 3/3 | Your Frostbolt, Fireball, Frostfire Bolt, Pyroblast, Arcane Missiles, Arcane Blast, and Arcane Barrage abilities deal 12% more damage to snared or slowed targets. |
| Presence of Mind | 1/1 | Instant · 2 min cooldownWhen activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. |
| Arcane Mind | 5/5 | Increases your total Intellect by 15%. |
| Arcane Instability | 3/3 | Increases the damage done by your spells and your critical strike chance by 3%. |
| Arcane Potency | 2/2 | Increases the critical strike chance of your next damaging spell by 30% after gaining Clearcasting or Presence of Mind. |
| Arcane Empowerment | 3/3 | Increases the damage of your Arcane Missiles spell by an amount equal to 45% of your spell power and the damage of your Arcane Blast by 9% of your spell power. In addition, increases the damage of all party and raid members within 100 yds by 3%. |
| Arcane Power | 1/1 | Instant · 2 min cooldownWhen activated, your spells deal 20% more damage while costing 20% more mana to cast. This effect lasts 15 sec. |
| Arcane Flows | 2/2 | Reduces the cooldown of your Presence of Mind, Arcane Power and Invisibility spells by 30% and the cooldown of your Evocation spell by 2 min. |
| Mind Mastery | 5/5 | Increases spell power by 15% of your total Intellect. |
| Missile Barrage | 5/5 | Gives your Arcane Blast a 40% chance, and your Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt spells a 20% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 sec, reduce the mana cost by 100%, and missiles will fire every 0.5 sec. |
| Netherwind Presence | 3/3 | Increases your spell haste by 6%. |
| Spell Power | 2/2 | Increases critical strike damage bonus of all spells by 50%. |
Fire3 points
| Talent | Rank | What it does at this rank |
|---|---|---|
| Incineration | 3/3 | Increases the critical strike chance of your Fire Blast, Scorch, Arcane Blast and Cone of Cold spells by 6%. |
Frost12 points
| Talent | Rank | What it does at this rank |
|---|---|---|
| Improved Frostbolt | 2/5 | Reduces the casting time of your Frostbolt spell by 0.2 sec. |
| Ice Floes | 3/3 | Reduces the cooldown of your Frost Nova, Cone of Cold, Ice Block and Icy Veins spells by 20%. |
| Ice Shards | 3/3 | Increases the critical strike damage bonus of your Frost spells by 100%. |
| Elemental Precision | 3/3 | Reduces the mana cost and increases your chance to hit with Frost and spells by 3%. |
| Icy Veins | 1/1 | 3% of base mana · Instant · 3 min cooldownHastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec. |
Arcane Mage glyphs
Major glyphs
Glyph of Arcane BlastIncreases the damage from your Arcane Blast buff by 3%.
Glyph of Arcane MissilesIncreases the critical strike damage bonus of Arcane Missiles by 25%.
Glyph of Molten ArmorYour Molten Armor grants an additional 20% of your spirit as critical strike rating.
Minor glyphs
Glyph of Arcane IntellectReduces the mana cost of your Arcane Intellect and Arcane Brilliance spells by 50%.
Glyph of Slow FallYour Slow Fall spell no longer requires a reagent.
Glyph of Fire WardYou have an additional 5% chance to reflect Fire spells while your Fire Ward is active.
Arcane Mage talents FAQ
QWhat is the best Arcane Mage talent build in WotLK 3.3.5a?
Our main build is 56/3/12: 56 points in Arcane, 3 in Fire and 12 in Frost. The deepest talents it takes are Netherwind Presence, Spell Power, Missile Barrage and Arcane Flows. The calculator on this page loads it, and you can change any point to see what it costs.
QWhich glyphs should a Arcane Mage use?
The main build uses Glyph of Arcane Blast, Glyph of Arcane Missiles and Glyph of Molten Armor as major glyphs and Glyph of Arcane Intellect, Glyph of Slow Fall and Glyph of Fire Ward as minor glyphs.
QHow should a Arcane Mage split talent points?
Level 80 gives 71 talent points. The main build spends them as 56/3/12 across Arcane, Fire and Frost. There is one build for this spec in the calculator, so the list above is the whole plan.