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WotLK 3.3.5a · Talent build

Arcane Mage Talent Build & Glyphs

The 56/3/12 Arcane Mage build for WotLK 3.3.5a, point by point. It is already loaded in the calculator below, so you can change a talent, try another build or copy a link to share it.

  • 56/3/12 main build
  • 1 build
  • Glyphs included
  • Free · no login
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Class Armory

WRATH OF THE LICH KING
3.3.5a · LEVEL 80
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Locked pathPrerequisite metLearned pathOutlined talents differ from the selected preset when comparison is on.

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Major Glyphs

    Minor Glyphs

      01 / Overview

      About the Arcane Mage build

      Arcane Mage is a 56/3/12 build: fifty-six points in Arcane, three in Fire and twelve in Frost. The spec is defined by Missile Barrage, Arcane Empowerment, Arcane Power, Netherwind Presence, Arcane Instability and Focus Magic. There is one build in the calculator, and the three major glyphs are Arcane Blast, Arcane Missiles and Molten Armor.

      • 56/3/12main build
      • 1build to compare
      • 6glyphs
      • 71points at level 80
      03 / Talents

      Every talent in the main Arcane Mage build

      This is the 56/3/12 build, talent by talent, with what each one does at the rank the build takes. Talents are listed from the top of each tree to the bottom.

      Arcane56 points
      TalentRankWhat it does at this rank
      Arcane Subtlety2/2Reduces the chance your helpful spells and damage over time effects will be dispelled by 30% and reduces the threat caused by your Arcane spells by 40%.
      Arcane Focus3/3Increases your chance to hit and reduces the mana cost of your Arcane spells by 3%.
      Arcane Concentration5/5Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
      Magic Attunement1/2Increases the range of your Arcane spells by 3 yards and the effect of your Amplify Magic and Dampen Magic spells by 25%.
      Spell Impact3/3Increases the damage of your Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast, Scorch, Fireball, Ice Lance and Cone of Cold spells by an additional 6%.
      Student of the Mind3/3Increases your total Spirit by 10%.
      Focus Magic1/16% of base mana · 30 yd range · Instant castIncreases the target's chance to critically hit with all spells by 3%. When the target critically hits the caster's chance to critically hit with spells is increased by 3% for 10 sec.
      Arcane Meditation3/3Allows 50% of your Mana regeneration to continue while casting.
      Torment the Weak3/3Your Frostbolt, Fireball, Frostfire Bolt, Pyroblast, Arcane Missiles, Arcane Blast, and Arcane Barrage abilities deal 12% more damage to snared or slowed targets.
      Presence of Mind1/1Instant · 2 min cooldownWhen activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
      Arcane Mind5/5Increases your total Intellect by 15%.
      Arcane Instability3/3Increases the damage done by your spells and your critical strike chance by 3%.
      Arcane Potency2/2Increases the critical strike chance of your next damaging spell by 30% after gaining Clearcasting or Presence of Mind.
      Arcane Empowerment3/3Increases the damage of your Arcane Missiles spell by an amount equal to 45% of your spell power and the damage of your Arcane Blast by 9% of your spell power. In addition, increases the damage of all party and raid members within 100 yds by 3%.
      Arcane Power1/1Instant · 2 min cooldownWhen activated, your spells deal 20% more damage while costing 20% more mana to cast. This effect lasts 15 sec.
      Arcane Flows2/2Reduces the cooldown of your Presence of Mind, Arcane Power and Invisibility spells by 30% and the cooldown of your Evocation spell by 2 min.
      Mind Mastery5/5Increases spell power by 15% of your total Intellect.
      Missile Barrage5/5Gives your Arcane Blast a 40% chance, and your Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt spells a 20% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 sec, reduce the mana cost by 100%, and missiles will fire every 0.5 sec.
      Netherwind Presence3/3Increases your spell haste by 6%.
      Spell Power2/2Increases critical strike damage bonus of all spells by 50%.
      Fire3 points
      TalentRankWhat it does at this rank
      Incineration3/3Increases the critical strike chance of your Fire Blast, Scorch, Arcane Blast and Cone of Cold spells by 6%.
      Frost12 points
      TalentRankWhat it does at this rank
      Improved Frostbolt2/5Reduces the casting time of your Frostbolt spell by 0.2 sec.
      Ice Floes3/3Reduces the cooldown of your Frost Nova, Cone of Cold, Ice Block and Icy Veins spells by 20%.
      Ice Shards3/3Increases the critical strike damage bonus of your Frost spells by 100%.
      Elemental Precision3/3Reduces the mana cost and increases your chance to hit with Frost and spells by 3%.
      Icy Veins1/13% of base mana · Instant · 3 min cooldownHastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec.
      04 / Glyphs

      Arcane Mage glyphs

      Major glyphs

      • Glyph of Arcane Blast

        Increases the damage from your Arcane Blast buff by 3%.

      • Glyph of Arcane Missiles

        Increases the critical strike damage bonus of Arcane Missiles by 25%.

      • Glyph of Molten Armor

        Your Molten Armor grants an additional 20% of your spirit as critical strike rating.

      Minor glyphs

      • Glyph of Arcane Intellect

        Reduces the mana cost of your Arcane Intellect and Arcane Brilliance spells by 50%.

      • Glyph of Slow Fall

        Your Slow Fall spell no longer requires a reagent.

      • Glyph of Fire Ward

        You have an additional 5% chance to reflect Fire spells while your Fire Ward is active.

      05 / Questions

      Arcane Mage talents FAQ

      QWhat is the best Arcane Mage talent build in WotLK 3.3.5a?

      Our main build is 56/3/12: 56 points in Arcane, 3 in Fire and 12 in Frost. The deepest talents it takes are Netherwind Presence, Spell Power, Missile Barrage and Arcane Flows. The calculator on this page loads it, and you can change any point to see what it costs.

      QWhich glyphs should a Arcane Mage use?

      The main build uses Glyph of Arcane Blast, Glyph of Arcane Missiles and Glyph of Molten Armor as major glyphs and Glyph of Arcane Intellect, Glyph of Slow Fall and Glyph of Fire Ward as minor glyphs.

      QHow should a Arcane Mage split talent points?

      Level 80 gives 71 talent points. The main build spends them as 56/3/12 across Arcane, Fire and Frost. There is one build for this spec in the calculator, so the list above is the whole plan.

      Want the full picture? Read the Arcane Mage guide, check the Arcane Mage BiS gear list, or open the talent calculator for any other spec.

      06 / Keep going

      More Mage talent builds