Fire Mage Talent Build & Glyphs
The 20/51/0 Fire Mage build for WotLK 3.3.5a, point by point. It is already loaded in the calculator below, so you can change a talent, try another build or copy a link to share it.
- 20/51/0 main build
- 3 builds
- Glyphs included
- Free · no login
Class Armory
3.3.5a · LEVEL 80
Save, share & build options
Click to add · Right-click or Shift-click to remove. On touch screens, select a talent and use + / −.
Major Glyphs
Minor Glyphs
Glyph recommendations aren't compiled yet for this build — the talent split above is still fully real and verified against actual WotLK 3.3.5a game data.
About the Fire Mage build
Fire Mage has three builds in the calculator: the Torment the Weak build at 20/51/0, the same build's Range variant at 18/53/0 for fights with a kite or transition phase, and the Frostfire build at 0/56/15. The spec is defined by Living Bomb, Hot Streak, Combustion, Burnout, Empowered Fire and Pyromaniac. The two Torment the Weak builds only differ by two points, Student of the Mind versus Flame Throwing, and the Frostfire build goes into Frost instead of Arcane and uses the Glyph of Frostfire.
- 20/51/0main build
- 3builds to compare
- 6glyphs
- 71points at level 80
Fire Mage builds compared
The calculator above has 3 builds for this spec. Pick one from the Build menu to load it. Every build totals 71 points, and the last column shows what it changes compared with the main build.
| Build | Split | Use it when | What changes |
|---|---|---|---|
| Torment the Weak Fire main build | 20/51/0 | Our Fireball build with Torment the Weak, and the one to load first for a normal boss. | the reference |
| Torment the Weak Fire (Range) | 18/53/0 | The same build with two points moved from Student of the Mind into Flame Throwing, for a fight with a transition or a phase where you need extra range to keep casting Fireball. | Flame Throwing 0 → 2 Student of the Mind 3 → 1 |
| Frostfire | 0/56/15 | The Frostfire Bolt hybrid. It replaces the Arcane talents with fifteen points of Frost, and comes with the Glyph of Frostfire. | Arcane Concentration 5 → 0 Improved Fireball 5 → 0 Arcane Focus 3 → 0 Elemental Precision 0 → 3 Ice Floes 0 → 3 Ice Shards 0 → 3 and 14 smaller changes Glyph: Glyph of Frostfire |
Every talent in the main Fire Mage build
This is the 20/51/0 build, talent by talent, with what each one does at the rank the build takes. Talents are listed from the top of each tree to the bottom. The Frost tree gets no points in this build.
Arcane20 points
| Talent | Rank | What it does at this rank |
|---|---|---|
| Arcane Subtlety | 2/2 | Reduces the chance your helpful spells and damage over time effects will be dispelled by 30% and reduces the threat caused by your Arcane spells by 40%. |
| Arcane Focus | 3/3 | Increases your chance to hit and reduces the mana cost of your Arcane spells by 3%. |
| Arcane Concentration | 5/5 | Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. |
| Spell Impact | 3/3 | Increases the damage of your Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast, Scorch, Fireball, Ice Lance and Cone of Cold spells by an additional 6%. |
| Student of the Mind | 3/3 | Increases your total Spirit by 10%. |
| Focus Magic | 1/1 | 6% of base mana · 30 yd range · Instant castIncreases the target's chance to critically hit with all spells by 3%. When the target critically hits the caster's chance to critically hit with spells is increased by 3% for 10 sec. |
| Torment the Weak | 3/3 | Your Frostbolt, Fireball, Frostfire Bolt, Pyroblast, Arcane Missiles, Arcane Blast, and Arcane Barrage abilities deal 12% more damage to snared or slowed targets. |
Fire51 points
| Talent | Rank | What it does at this rank |
|---|---|---|
| Improved Fireball | 5/5 | Reduces the casting time of your Fireball spell by 0.5 sec. |
| Ignite | 5/5 | Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec. |
| World in Flames | 3/3 | Increases the critical strike chance of your Flamestrike, Pyroblast, Blast Wave, Dragon's Breath, Living Bomb, Blizzard and Arcane Explosion spells by 6%. |
| Pyroblast | 1/1 | 22% of base mana · 35 yd range · 5 sec cast · Hurls an immense fiery boulder that causes 141 to 187 Fire damage and an additional 56 Fire damage over 12 sec. |
| Burning Soul | 2/2 | Reduces the pushback suffered from damaging attacks while casting Fire spells by 70% and reduces the threat caused by your Fire spells by 20%. |
| Improved Scorch | 3/3 | Increases your chance to critically hit with Scorch, Fireball and Frostfire Bolt by an additional 3% and your damaging Scorch spells have a 100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% and lasts 30 sec. |
| Master of Elements | 3/3 | Your spell criticals will refund 30% of their base mana cost. |
| Playing with Fire | 3/3 | Increases all spell damage caused by 3% and all spell damage taken by 3%. |
| Critical Mass | 3/3 | Increases the critical strike chance of your fire spells by 6%. |
| Fire Power | 5/5 | Increases the damage done by your fire spells by 10%. |
| Pyromaniac | 3/3 | Increases chance to critically hit by 3% and allows 50% of your mana regeneration to continue while casting. |
| Combustion | 1/1 | Instant · 2 min cooldownWhen activated, this spell increases your critical strike damage bonus with Fire damage spells by 50%, and causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells. |
| Molten Fury | 2/2 | Increases damage of all spells against targets with less than 35% health by 12%. |
| Empowered Fire | 3/3 | Increases the damage of your Fireball, Frostfire Bolt and Pyroblast spells by an amount equal to 15% of your spell power. In addition, each time your Ignite talent causes damage, you have a 100% chance to regain 2% of your base mana. |
| Hot Streak | 3/3 | Any time you score 2 spell criticals in a row using Fireball, Fire Blast, Scorch, Living Bomb, or Frostfire Bolt, you have a 100% chance the next Pyroblast spell cast within 10 sec will be instant cast. |
| Burnout | 5/5 | Increases your spell critical damage bonus with all spells by 50% but your spell criticals cost an additional 5% of the spell's cost. |
| Living Bomb | 1/1 | 22% of base mana · 35 yd range · Instant · The target becomes a Living Bomb, taking 612 Fire Damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing 306 Fire damage to all enemies within 10 yards. |
Fire Mage glyphs
Major glyphs
Glyph of Living BombThe periodic damage from your Living Bomb can now be critical strikes.
Glyph of Molten ArmorYour Molten Armor grants an additional 20% of your spirit as critical strike rating.
Glyph of FireballReduces the casting time of your Fireball spell by 0.15 sec, but removes the damage over time effect.
Minor glyphs
Glyph of Arcane IntellectReduces the mana cost of your Arcane Intellect and Arcane Brilliance spells by 50%.
Glyph of Slow FallYour Slow Fall spell no longer requires a reagent.
Glyph of Fire WardYou have an additional 5% chance to reflect Fire spells while your Fire Ward is active.
Fire Mage talents FAQ
QWhat is the best Fire Mage talent build in WotLK 3.3.5a?
Our main build is 20/51/0: 20 points in Arcane, 51 in Fire and 0 in Frost. The deepest talents it takes are Living Bomb, Burnout, Hot Streak and Empowered Fire. The calculator on this page loads it, and you can change any point to see what it costs.
QWhich glyphs should a Fire Mage use?
The main build uses Glyph of Living Bomb, Glyph of Molten Armor and Glyph of Fireball as major glyphs and Glyph of Arcane Intellect, Glyph of Slow Fall and Glyph of Fire Ward as minor glyphs.
QHow should a Fire Mage split talent points?
Level 80 gives 71 talent points. The main build spends them as 20/51/0 across Arcane, Fire and Frost. The other 2 builds (Torment the Weak Fire (Range) 18/53/0, Frostfire 0/56/15) move some of the points, and the table above shows which ones.
QWhich Fire Mage build should I pick?
Torment the Weak Fire (20/51/0): Our Fireball build with Torment the Weak, and the one to load first for a normal boss. Torment the Weak Fire (Range) (18/53/0): The same build with two points moved from Student of the Mind into Flame Throwing, for a fight with a transition or a phase where you need extra range to keep casting Fireball. Frostfire (0/56/15): The Frostfire Bolt hybrid. It replaces the Arcane talents with fifteen points of Frost, and comes with the Glyph of Frostfire.