REALNIBBA
Subscribe
WotLK 3.3.5a · Talent build

Fire Mage Talent Build & Glyphs

The 20/51/0 Fire Mage build for WotLK 3.3.5a, point by point. It is already loaded in the calculator below, so you can change a talent, try another build or copy a link to share it.

  • 20/51/0 main build
  • 3 builds
  • Glyphs included
  • Free · no login
REALNIBBA / BUILD WORKSHOP

Class Armory

WRATH OF THE LICH KING
3.3.5a · LEVEL 80
Save, share & build options
Locked pathPrerequisite metLearned pathOutlined talents differ from the selected preset when comparison is on.

Click to add · Right-click or Shift-click to remove. On touch screens, select a talent and use + / −.

Major Glyphs

    Minor Glyphs

      01 / Overview

      About the Fire Mage build

      Fire Mage has three builds in the calculator: the Torment the Weak build at 20/51/0, the same build's Range variant at 18/53/0 for fights with a kite or transition phase, and the Frostfire build at 0/56/15. The spec is defined by Living Bomb, Hot Streak, Combustion, Burnout, Empowered Fire and Pyromaniac. The two Torment the Weak builds only differ by two points, Student of the Mind versus Flame Throwing, and the Frostfire build goes into Frost instead of Arcane and uses the Glyph of Frostfire.

      • 20/51/0main build
      • 3builds to compare
      • 6glyphs
      • 71points at level 80
      02 / Builds

      Fire Mage builds compared

      The calculator above has 3 builds for this spec. Pick one from the Build menu to load it. Every build totals 71 points, and the last column shows what it changes compared with the main build.

      BuildSplitUse it whenWhat changes
      Torment the Weak Fire main build20/51/0Our Fireball build with Torment the Weak, and the one to load first for a normal boss.the reference
      Torment the Weak Fire (Range)18/53/0The same build with two points moved from Student of the Mind into Flame Throwing, for a fight with a transition or a phase where you need extra range to keep casting Fireball.Flame Throwing 0 → 2
      Student of the Mind 3 → 1
      Frostfire0/56/15The Frostfire Bolt hybrid. It replaces the Arcane talents with fifteen points of Frost, and comes with the Glyph of Frostfire.Arcane Concentration 5 → 0
      Improved Fireball 5 → 0
      Arcane Focus 3 → 0
      Elemental Precision 0 → 3
      Ice Floes 0 → 3
      Ice Shards 0 → 3
      and 14 smaller changes
      Glyph: Glyph of Frostfire
      03 / Talents

      Every talent in the main Fire Mage build

      This is the 20/51/0 build, talent by talent, with what each one does at the rank the build takes. Talents are listed from the top of each tree to the bottom. The Frost tree gets no points in this build.

      Arcane20 points
      TalentRankWhat it does at this rank
      Arcane Subtlety2/2Reduces the chance your helpful spells and damage over time effects will be dispelled by 30% and reduces the threat caused by your Arcane spells by 40%.
      Arcane Focus3/3Increases your chance to hit and reduces the mana cost of your Arcane spells by 3%.
      Arcane Concentration5/5Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
      Spell Impact3/3Increases the damage of your Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast, Scorch, Fireball, Ice Lance and Cone of Cold spells by an additional 6%.
      Student of the Mind3/3Increases your total Spirit by 10%.
      Focus Magic1/16% of base mana · 30 yd range · Instant castIncreases the target's chance to critically hit with all spells by 3%. When the target critically hits the caster's chance to critically hit with spells is increased by 3% for 10 sec.
      Torment the Weak3/3Your Frostbolt, Fireball, Frostfire Bolt, Pyroblast, Arcane Missiles, Arcane Blast, and Arcane Barrage abilities deal 12% more damage to snared or slowed targets.
      Fire51 points
      TalentRankWhat it does at this rank
      Improved Fireball5/5Reduces the casting time of your Fireball spell by 0.5 sec.
      Ignite5/5Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
      World in Flames3/3Increases the critical strike chance of your Flamestrike, Pyroblast, Blast Wave, Dragon's Breath, Living Bomb, Blizzard and Arcane Explosion spells by 6%.
      Pyroblast1/122% of base mana · 35 yd range · 5 sec cast · Hurls an immense fiery boulder that causes 141 to 187 Fire damage and an additional 56 Fire damage over 12 sec.
      Burning Soul2/2Reduces the pushback suffered from damaging attacks while casting Fire spells by 70% and reduces the threat caused by your Fire spells by 20%.
      Improved Scorch3/3Increases your chance to critically hit with Scorch, Fireball and Frostfire Bolt by an additional 3% and your damaging Scorch spells have a 100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% and lasts 30 sec.
      Master of Elements3/3Your spell criticals will refund 30% of their base mana cost.
      Playing with Fire3/3Increases all spell damage caused by 3% and all spell damage taken by 3%.
      Critical Mass3/3Increases the critical strike chance of your fire spells by 6%.
      Fire Power5/5Increases the damage done by your fire spells by 10%.
      Pyromaniac3/3Increases chance to critically hit by 3% and allows 50% of your mana regeneration to continue while casting.
      Combustion1/1Instant · 2 min cooldownWhen activated, this spell increases your critical strike damage bonus with Fire damage spells by 50%, and causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
      Molten Fury2/2Increases damage of all spells against targets with less than 35% health by 12%.
      Empowered Fire3/3Increases the damage of your Fireball, Frostfire Bolt and Pyroblast spells by an amount equal to 15% of your spell power. In addition, each time your Ignite talent causes damage, you have a 100% chance to regain 2% of your base mana.
      Hot Streak3/3Any time you score 2 spell criticals in a row using Fireball, Fire Blast, Scorch, Living Bomb, or Frostfire Bolt, you have a 100% chance the next Pyroblast spell cast within 10 sec will be instant cast.
      Burnout5/5Increases your spell critical damage bonus with all spells by 50% but your spell criticals cost an additional 5% of the spell's cost.
      Living Bomb1/122% of base mana · 35 yd range · Instant · The target becomes a Living Bomb, taking 612 Fire Damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing 306 Fire damage to all enemies within 10 yards.
      04 / Glyphs

      Fire Mage glyphs

      Major glyphs

      • Glyph of Living Bomb

        The periodic damage from your Living Bomb can now be critical strikes.

      • Glyph of Molten Armor

        Your Molten Armor grants an additional 20% of your spirit as critical strike rating.

      • Glyph of Fireball

        Reduces the casting time of your Fireball spell by 0.15 sec, but removes the damage over time effect.

      Minor glyphs

      • Glyph of Arcane Intellect

        Reduces the mana cost of your Arcane Intellect and Arcane Brilliance spells by 50%.

      • Glyph of Slow Fall

        Your Slow Fall spell no longer requires a reagent.

      • Glyph of Fire Ward

        You have an additional 5% chance to reflect Fire spells while your Fire Ward is active.

      05 / Questions

      Fire Mage talents FAQ

      QWhat is the best Fire Mage talent build in WotLK 3.3.5a?

      Our main build is 20/51/0: 20 points in Arcane, 51 in Fire and 0 in Frost. The deepest talents it takes are Living Bomb, Burnout, Hot Streak and Empowered Fire. The calculator on this page loads it, and you can change any point to see what it costs.

      QWhich glyphs should a Fire Mage use?

      The main build uses Glyph of Living Bomb, Glyph of Molten Armor and Glyph of Fireball as major glyphs and Glyph of Arcane Intellect, Glyph of Slow Fall and Glyph of Fire Ward as minor glyphs.

      QHow should a Fire Mage split talent points?

      Level 80 gives 71 talent points. The main build spends them as 20/51/0 across Arcane, Fire and Frost. The other 2 builds (Torment the Weak Fire (Range) 18/53/0, Frostfire 0/56/15) move some of the points, and the table above shows which ones.

      QWhich Fire Mage build should I pick?

      Torment the Weak Fire (20/51/0): Our Fireball build with Torment the Weak, and the one to load first for a normal boss. Torment the Weak Fire (Range) (18/53/0): The same build with two points moved from Student of the Mind into Flame Throwing, for a fight with a transition or a phase where you need extra range to keep casting Fireball. Frostfire (0/56/15): The Frostfire Bolt hybrid. It replaces the Arcane talents with fifteen points of Frost, and comes with the Glyph of Frostfire.

      Want the full picture? Read the Fire Mage guide, check the Fire Mage BiS gear list, or open the talent calculator for any other spec.

      06 / Keep going

      More Mage talent builds