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WotLK 3.3.5a · Talent build

Restoration Shaman Talent Build & Glyphs

The 0/16/55 Restoration Shaman build for WotLK 3.3.5a, point by point. It is already loaded in the calculator below, so you can change a talent, try another build or copy a link to share it.

  • 0/16/55 main build
  • 2 builds
  • Glyphs included
  • Free · no login
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Class Armory

WRATH OF THE LICH KING
3.3.5a · LEVEL 80
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Locked pathPrerequisite metLearned pathOutlined talents differ from the selected preset when comparison is on.

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Major Glyphs

    Minor Glyphs

      01 / Overview

      About the Restoration Shaman build

      Restoration Shaman has two builds: a Tank Healing build at 0/16/55 and a Raid Healing build at 0/13/58. The spec is defined by Riptide, Tidal Waves, Earth Shield, Improved Earth Shield, Ancestral Awakening and Mana Tide Totem. The difference between the two is where the last points go: the Raid Healing build takes Improved Healing Wave and Healing Way, and the Tank Healing build keeps Elemental Weapons and Totemic Focus.

      • 0/16/55main build
      • 2builds to compare
      • 6glyphs
      • 71points at level 80
      02 / Builds

      Restoration Shaman builds compared

      The calculator above has 2 builds for this spec. Pick one from the Build menu to load it. Every build totals 71 points, and the last column shows what it changes compared with the main build.

      BuildSplitUse it whenWhat changes
      Tank Healing main build0/16/55Our recommended build for keeping tanks alive. It is the one to load first, and it keeps the Enhancement points for Elemental Weapons and Totemic Focus.the reference
      Raid Healing0/13/58For Chain Heal raid healing. It swaps those two talents for Improved Healing Wave and Healing Way.Improved Healing Wave 0 → 5
      Totemic Focus 5 → 0
      Elemental Weapons 3 → 0
      Healing Way 0 → 3
      Glyphs: Glyph of Healing Stream Totem, Glyph of Earthliving Weapon
      03 / Talents

      Every talent in the main Restoration Shaman build

      This is the 0/16/55 build, talent by talent, with what each one does at the rank the build takes. Talents are listed from the top of each tree to the bottom. The Elemental tree gets no points in this build.

      Enhancement16 points
      TalentRankWhat it does at this rank
      Enhancing Totems3/3Increases the effect of your Strength of Earth and Flametongue Totems by 15%.
      Ancestral Knowledge2/5Increases your Intellect by 4%.
      Thundering Strikes5/5Improves your chance to get a critical strike with all spells and attacks by 5%.
      Improved Shields3/3Increases the damage done by your Lightning Shield orbs by 15%, increases the amount of mana gained from your Water Shield orbs by 15% and increases the amount of healing done by your Earth Shield orbs by 15%.
      Elemental Weapons3/3Increases the damage caused by your Windfury Weapon effect by 40% increases the spell damage on your Flametongue Weapon by 30% and increases the bonus healing on your Earthliving Weapon by 30%.
      Restoration55 points
      TalentRankWhat it does at this rank
      Totemic Focus5/5Reduces the Mana cost of your totems by 25%.
      Tidal Focus5/5Reduces the Mana cost of your healing spells by 5%.
      Improved Water Shield3/3You have a 100% chance to instantly gain mana as if you consumed a Water Shield Orb when you gain a critical effect from your Healing Wave or Riptide spells, a 100% chance when you gain a critical effect from your Chain Heal spell.
      Healing Focus3/3Reduces the pushback suffered from damaging attacks while casting any Shaman healing spell by 70%.
      Tidal Force1/1Instant · 3 min cooldownIncreases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain heal by 60%. Each critical heal reduces the chance by 20%. Lasts 20 sec.
      Ancestral Healing3/3Reduces your target's physical damage taken by 10% for 15 sec after getting a critical effect from one of your healing spells.
      Restorative Totems3/3Increases the effect of your Mana Spring Totem by 20%, and increases the amount healed by your Healing Stream Totem by 45%.
      Tidal Mastery5/5Increases the critical effect chance of your healing and lightning spells by 5%.
      Nature's Swiftness1/1Instant · 2 min cooldownWhen activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell. Nature's Swiftness shares a cooldown with Elemental Mastery.
      Purification5/5Increases the effectiveness of your healing spells by 10%.
      Mana Tide Totem1/13% of base mana · Instant cast · 5 min cooldownSummons a Mana Tide Totem with 10% of the caster's health at the feet of the caster for 12 sec that restores 6% of total mana every 3 seconds to group members within 30 yards.
      Cleanse Spirit1/17% of base mana · 40 yd range · Instant CastCleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
      Blessing of the Eternals2/2Increases the critical effect chance of your spells by 4%, and increases the chance to apply the Earthliving heal over time effect on the target by 80% when they are at or under 35% total health.
      Improved Chain Heal2/2Increases the amount healed by your Chain Heal spell by 20%.
      Nature's Blessing3/3Increases your healing by an amount equal to 15% of your Intellect.
      Ancestral Awakening3/3When you critically heal with your Healing Wave, Lesser Healing Wave or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 30% of the amount healed.
      Earth Shield1/115% of base mana · 40 yd range · Instant CastProtects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 150. This effect can only occur once every few seconds. 6 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.
      Improved Earth Shield2/2Increases the amount of charges for your Earth Shield by 2, and increases the healing done by your Earth Shield by 10%.
      Tidal Waves5/5When you cast Chain Heal or Riptide, you have a 100% chance to lower the cast time of your Healing Wave spell by 30% and increase the critical effect chance of your Lesser Healing Wave spell by 25%, until two such spells have been cast. In addition, your Healing Wave gains an additional 20% of your bonus healing effects and your Lesser Healing Wave gains an additional 10% of your bonus healing effects.
      Riptide1/118% of base mana · 40 yd range · Instant cast · 6 sec cooldownHeals a friendly target for 639 to 691 and another 665 over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%.
      04 / Glyphs

      Restoration Shaman glyphs

      Major glyphs

      • Glyph of Earth Shield

        Increases the amount healed by your Earth Shield by 20%.

      • Glyph of Lesser Healing Wave

        Your Lesser Healing Wave heals for 20% more if the target is also affected by Earth Shield.

      • Glyph of Chain Heal

        Your Chain Heal heals 1 additional target.

      Minor glyphs

      • Glyph of Renewed Life

        Your Reincarnation spell no longer requires a reagent.

      • Glyph of Water Shield

        Increases the number of charges on your Water Shield spell by 1.

      • Glyph of Ghost Wolf

        Your Ghost Wolf form regenerates an additional 1% of your maximum health every 5 sec.

      05 / Questions

      Restoration Shaman talents FAQ

      QWhat is the best Restoration Shaman talent build in WotLK 3.3.5a?

      Our main build is 0/16/55: 0 points in Elemental, 16 in Enhancement and 55 in Restoration. The deepest talents it takes are Riptide, Tidal Waves, Ancestral Awakening and Earth Shield. The calculator on this page loads it, and you can change any point to see what it costs.

      QWhich glyphs should a Restoration Shaman use?

      The main build uses Glyph of Earth Shield, Glyph of Lesser Healing Wave and Glyph of Chain Heal as major glyphs and Glyph of Renewed Life, Glyph of Water Shield and Glyph of Ghost Wolf as minor glyphs.

      QHow should a Restoration Shaman split talent points?

      Level 80 gives 71 talent points. The main build spends them as 0/16/55 across Elemental, Enhancement and Restoration. The other 1 build (Raid Healing 0/13/58) move some of the points, and the table above shows which ones.

      QWhich Restoration Shaman build should I pick?

      Tank Healing (0/16/55): Our recommended build for keeping tanks alive. It is the one to load first, and it keeps the Enhancement points for Elemental Weapons and Totemic Focus. Raid Healing (0/13/58): For Chain Heal raid healing. It swaps those two talents for Improved Healing Wave and Healing Way.

      Want the full picture? Read the Restoration Shaman guide, check the Restoration Shaman BiS gear list, or open the talent calculator for any other spec.