Restoration Shaman Talent Build & Glyphs
The 0/16/55 Restoration Shaman build for WotLK 3.3.5a, point by point. It is already loaded in the calculator below, so you can change a talent, try another build or copy a link to share it.
- 0/16/55 main build
- 2 builds
- Glyphs included
- Free · no login
Class Armory
3.3.5a · LEVEL 80
Save, share & build options
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Major Glyphs
Minor Glyphs
Glyph recommendations aren't compiled yet for this build — the talent split above is still fully real and verified against actual WotLK 3.3.5a game data.
About the Restoration Shaman build
Restoration Shaman has two builds: a Tank Healing build at 0/16/55 and a Raid Healing build at 0/13/58. The spec is defined by Riptide, Tidal Waves, Earth Shield, Improved Earth Shield, Ancestral Awakening and Mana Tide Totem. The difference between the two is where the last points go: the Raid Healing build takes Improved Healing Wave and Healing Way, and the Tank Healing build keeps Elemental Weapons and Totemic Focus.
- 0/16/55main build
- 2builds to compare
- 6glyphs
- 71points at level 80
Restoration Shaman builds compared
The calculator above has 2 builds for this spec. Pick one from the Build menu to load it. Every build totals 71 points, and the last column shows what it changes compared with the main build.
| Build | Split | Use it when | What changes |
|---|---|---|---|
| Tank Healing main build | 0/16/55 | Our recommended build for keeping tanks alive. It is the one to load first, and it keeps the Enhancement points for Elemental Weapons and Totemic Focus. | the reference |
| Raid Healing | 0/13/58 | For Chain Heal raid healing. It swaps those two talents for Improved Healing Wave and Healing Way. | Improved Healing Wave 0 → 5 Totemic Focus 5 → 0 Elemental Weapons 3 → 0 Healing Way 0 → 3 Glyphs: Glyph of Healing Stream Totem, Glyph of Earthliving Weapon |
Every talent in the main Restoration Shaman build
This is the 0/16/55 build, talent by talent, with what each one does at the rank the build takes. Talents are listed from the top of each tree to the bottom. The Elemental tree gets no points in this build.
Enhancement16 points
| Talent | Rank | What it does at this rank |
|---|---|---|
| Enhancing Totems | 3/3 | Increases the effect of your Strength of Earth and Flametongue Totems by 15%. |
| Ancestral Knowledge | 2/5 | Increases your Intellect by 4%. |
| Thundering Strikes | 5/5 | Improves your chance to get a critical strike with all spells and attacks by 5%. |
| Improved Shields | 3/3 | Increases the damage done by your Lightning Shield orbs by 15%, increases the amount of mana gained from your Water Shield orbs by 15% and increases the amount of healing done by your Earth Shield orbs by 15%. |
| Elemental Weapons | 3/3 | Increases the damage caused by your Windfury Weapon effect by 40% increases the spell damage on your Flametongue Weapon by 30% and increases the bonus healing on your Earthliving Weapon by 30%. |
Restoration55 points
| Talent | Rank | What it does at this rank |
|---|---|---|
| Totemic Focus | 5/5 | Reduces the Mana cost of your totems by 25%. |
| Tidal Focus | 5/5 | Reduces the Mana cost of your healing spells by 5%. |
| Improved Water Shield | 3/3 | You have a 100% chance to instantly gain mana as if you consumed a Water Shield Orb when you gain a critical effect from your Healing Wave or Riptide spells, a 100% chance when you gain a critical effect from your Chain Heal spell. |
| Healing Focus | 3/3 | Reduces the pushback suffered from damaging attacks while casting any Shaman healing spell by 70%. |
| Tidal Force | 1/1 | Instant · 3 min cooldownIncreases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain heal by 60%. Each critical heal reduces the chance by 20%. Lasts 20 sec. |
| Ancestral Healing | 3/3 | Reduces your target's physical damage taken by 10% for 15 sec after getting a critical effect from one of your healing spells. |
| Restorative Totems | 3/3 | Increases the effect of your Mana Spring Totem by 20%, and increases the amount healed by your Healing Stream Totem by 45%. |
| Tidal Mastery | 5/5 | Increases the critical effect chance of your healing and lightning spells by 5%. |
| Nature's Swiftness | 1/1 | Instant · 2 min cooldownWhen activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell. Nature's Swiftness shares a cooldown with Elemental Mastery. |
| Purification | 5/5 | Increases the effectiveness of your healing spells by 10%. |
| Mana Tide Totem | 1/1 | 3% of base mana · Instant cast · 5 min cooldownSummons a Mana Tide Totem with 10% of the caster's health at the feet of the caster for 12 sec that restores 6% of total mana every 3 seconds to group members within 30 yards. |
| Cleanse Spirit | 1/1 | 7% of base mana · 40 yd range · Instant CastCleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect. |
| Blessing of the Eternals | 2/2 | Increases the critical effect chance of your spells by 4%, and increases the chance to apply the Earthliving heal over time effect on the target by 80% when they are at or under 35% total health. |
| Improved Chain Heal | 2/2 | Increases the amount healed by your Chain Heal spell by 20%. |
| Nature's Blessing | 3/3 | Increases your healing by an amount equal to 15% of your Intellect. |
| Ancestral Awakening | 3/3 | When you critically heal with your Healing Wave, Lesser Healing Wave or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 30% of the amount healed. |
| Earth Shield | 1/1 | 15% of base mana · 40 yd range · Instant CastProtects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for 150. This effect can only occur once every few seconds. 6 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time. |
| Improved Earth Shield | 2/2 | Increases the amount of charges for your Earth Shield by 2, and increases the healing done by your Earth Shield by 10%. |
| Tidal Waves | 5/5 | When you cast Chain Heal or Riptide, you have a 100% chance to lower the cast time of your Healing Wave spell by 30% and increase the critical effect chance of your Lesser Healing Wave spell by 25%, until two such spells have been cast. In addition, your Healing Wave gains an additional 20% of your bonus healing effects and your Lesser Healing Wave gains an additional 10% of your bonus healing effects. |
| Riptide | 1/1 | 18% of base mana · 40 yd range · Instant cast · 6 sec cooldownHeals a friendly target for 639 to 691 and another 665 over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%. |
Restoration Shaman glyphs
Major glyphs
Glyph of Earth ShieldIncreases the amount healed by your Earth Shield by 20%.
Glyph of Lesser Healing WaveYour Lesser Healing Wave heals for 20% more if the target is also affected by Earth Shield.
Glyph of Chain HealYour Chain Heal heals 1 additional target.
Minor glyphs
Glyph of Renewed LifeYour Reincarnation spell no longer requires a reagent.
Glyph of Water ShieldIncreases the number of charges on your Water Shield spell by 1.
Glyph of Ghost WolfYour Ghost Wolf form regenerates an additional 1% of your maximum health every 5 sec.
Restoration Shaman talents FAQ
QWhat is the best Restoration Shaman talent build in WotLK 3.3.5a?
Our main build is 0/16/55: 0 points in Elemental, 16 in Enhancement and 55 in Restoration. The deepest talents it takes are Riptide, Tidal Waves, Ancestral Awakening and Earth Shield. The calculator on this page loads it, and you can change any point to see what it costs.
QWhich glyphs should a Restoration Shaman use?
The main build uses Glyph of Earth Shield, Glyph of Lesser Healing Wave and Glyph of Chain Heal as major glyphs and Glyph of Renewed Life, Glyph of Water Shield and Glyph of Ghost Wolf as minor glyphs.
QHow should a Restoration Shaman split talent points?
Level 80 gives 71 talent points. The main build spends them as 0/16/55 across Elemental, Enhancement and Restoration. The other 1 build (Raid Healing 0/13/58) move some of the points, and the table above shows which ones.
QWhich Restoration Shaman build should I pick?
Tank Healing (0/16/55): Our recommended build for keeping tanks alive. It is the one to load first, and it keeps the Enhancement points for Elemental Weapons and Totemic Focus. Raid Healing (0/13/58): For Chain Heal raid healing. It swaps those two talents for Improved Healing Wave and Healing Way.